Lessons from building multiplayer browsers
https://www.alejandro.pe/writing/sail-muddy-lessonsThe product was social-event focused (classes, festivals, etc.) so we focused on multiplayer audio-video experiences rather than general purpose browsing.
One of my favorite memories was when someone used our collaborative YouTube playback to set up a karaoke room. WebRTC added a little latency, but it was close enough to work.
I ask because I feel like Linear, Vercel, Figma, Notion, hell even Airtable... landed 'big' (felt like a big step change) with users when they arrived for most (I was a super super early user of Notion because my friend angel invested).
I used Sail and Muddy back when and... the small vs big distinction feels like my perception of the divergence between those things that get washed out by this effect and those that don't.
(also DM-ed you!)
I mostly just hope it’s interesting to people thinking about new ambitious interfaces right now. with AI.
I started with regular valve inspired "playtesting" with users on prototypes which showed:
- Power users love canvas and multiplayer but only need it in distinct product or company phases which last a few weeks or months max, outside these phases they need that maybe once every one or two weeks which is not enough to stick to a new browser - outside of the usage, they feel burdened by mental overhead of collaboration or canvas features and much prefer simplicity - the world does not need another closed source browser, VC is fundamentally incompatible with what is needed, so any step after joining yc was doomed from the start