But the real cause of JS bloat is the so-called "front-end frameworks". Especially React.
First of all, why would you want to abstract away the only platform your app runs on? What for? That just changes the shape of your code but it ends up doing the same thing as if you were calling browser APIs directly, just less efficiently.
Second of all, what's this deal with mutating some model object, discarding the exact change that was made, and then making the "framework" diff the old object with the new one, call your code to render the "virtual DOM", then diff that, and only then update the real DOM tree? This is such an utterly bonkers idea to me. Like, you could just modify your real DOM straight from your networking code, you know?
Seriously, I don't understand modern web development. Neither does this guy who spent an hour and some to try to figure out React from the first principles using much the same approach I myself apply to new technologies: https://www.youtube.com/watch?v=XAGCULPO_DE
You can also use your underparts as a hat. It doesn't mean its a good idea.
I am a core maintainer of Astro, which is largely based around the idea that you don't need to always reach for something like React and can mostly use the web platform. However even I will use something like React (or Solid or Svelte or Vue etc) if I need interactivity that goes beyond attaching some event listeners. I don't agree with all of its design decisions, but I can still see its value.
https://youtu.be/Q9MtlmmN4Q0?t=519&is=Wt3IzexiOX4vMPZf
Also, why do you use SQL and databases? Couldn’t you just modify files on the filesystem?
To be fair, React is especially wasteful way to solve that problem. If you want to look at the state od the art, something like Solid makes a lot more sense.
It's much easier to appreciate that problem if you actually try to build complex interactive UI with vanilla JS (or something like jQuery). Once you have complex state dependency graph and DOM state to preserve between rerenders, it becomes pretty clear.