Would you like to share your development experience? I suggest creating a CONTRIBUTING.md and enabling discussions if you are open to PRs.
The current poc still has significant performance overhead, and that overhead grows as the plugin system becomes more powerful. If plugins are only allowed to apply a WGSL shader, the performance impact is almost negligible. But features that require broader access to timeline data, such as time shifts, speed ramps, or full timeline transformations, become much more expensive and make zero-copy architectures harder to reason about.
That said, I would be very interested in hearing your thoughts if you are open to contributing or discussing what a practical plugin system should look like in this environment. Please file a GitHub issue if you can