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I run a small game studio. I use Cursor to write features that I don’t want to hand code, but wouldn’t ask a teammate to do. Usually that is because describing the idea to a person would take about as much effort and the result would take longer.

These are usually internal tools, workflow improvements, and one off features. Anything really central to the game’s code gets human coded.

I think the further you are from the idea part, the less fun AI coding will be for you. Because now you need to not just translate some spec to code, you have to translate it to a prompt, which ups the chances of playing the telephone game. At least when you write the code yourself you are getting real with it and facing all the ambiguities as a matter of course. If you just pass it to an LLM you never personally encounter the conflicts, and it might make assumptions you would not… but you don’t even realize it because they are assumptions!

Same here. It makes indies a one-man army again, like in the good old days before the complexity explosion of the 2010s.