How's your experience with the constantly changing language? How're your update/rewrite cycles looking like? Are there cases where packages you may use fall behind the language?
I know Bun's using zig to a degree of success, was wondering how the rest were doing.
The language and stdlib changing hasn't been a major pain point in at least a year or two. There was some upgrade a couple of years ago that took us awhile to land (I think it might have been 0.12 -> 0.13 but I could be misremembering the exact version) but it's been smooth sailing for a long time now.
These days I'd put breaking releases in the "minor nuisance" category, and when people ask what I've liked and disliked about using Zig I rarely even remember to bring it up.
Also, I'm excited about trying out your language even moreso than Zig. :)
Example programs that you couldn't easily express in other languages?
This might be on purpose given the first words are "Work in progress" and "not ready for release", but linking as above does lose some value.
These larger zig projects will stick to a tagged release (which doesn't change), and upgrade to newly tagged releases, usually a few days or months after they come out. The upgrade itself takes like a week, depending on the amount of changes to be done. These projects also tend to not use other zig dependencies.
[0]: https://github.com/tigerbeetle/tigerbeetle/pulls?q=is%3Apr+a...
[1]: https://github.com/Syndica/sig/pulls?q=is%3Apr+author%3Akpro...
Have you tried rust? how does it compared to zig?
* just asking
- Zig: Let's have a simple language with as few footguns as possible and make good code easy to write. However we value explicitness and allow the developer to do anything they need to do. C interoperability is a primary feature that is always available. We have run time checks for as many areas of undetermined behaviour as we can.
- Rust: let's make the compiler the guardian of what is safe to do. Unless the developer hits the escape hatch, we will disallow behaviour to keep the developer safe. To allow the compiler to reason about safety we will have an intricate type system which will contain concepts like lifetimes and data mobility. This will get complex sometimes so we will have a macro system to hide that complexity.
Zig is a lot simpler than Rust, but I think it asks more of it's developer.
Rust is a modern C++/OCaml
So if you enjoy C++, Rust is for you. If you enjoy C and wish it was more verbose and more modern, try Zig.
I know, timelines not matching up, etc.
IMO, Rust is good for modeling static constraints - ideal when there's multiple teams of varying skill trying to work on the same codebase, as the contracts for components are a lot clearer. Zig is good for expressing system-level constructs efficiently: doing stuff like self-referential/intrusive data structures, cross-platform simd, and memory transformations is a lot easier in Zig than Rust.
Personally, I like Zig more.
[0] https://crates.io/users/kprotty
[1] https://github.com/rust-lang/rust/pull/95801
[2] https://github.com/rust-lang/rust/blob/a63150b9cb14896fc22f9...
Rust is what you want your colleagues to write, to enforce good practices and minimise bugs. It's also what I want my past self to have written, because that guy is always doing things that make my present life harder.
Also, my .zig-cache is currently at 173GB, which causes some issues on the small Linux ARM VPS I test with.
As for upgrades. I upgraded lightpanda to 0.14 then 0.15 and it was fine. I think for lightpanda, the 0.16 changes might not be too bad, with the only potential issue coming from our use of libcurl and our small websocket server (for CDP connections). Those layers are relatively isolated / abstracted, so I'm hopeful.
As a library developer, I've given up following / tracking 0.16. For one, the change don't resonate with me, and for another, it's changing far too fast. I don't think anyone expects 0.16 support in a library right now. I've gotten PRs for my "dev" branches from a few brave souls and everyone seems happy with that arrangement.
I don't use zig. My experience has been that caches themselves are sources of bugs (not talking about zig only, but in general). Clearing all relevant caches occasionally is useful when you're experiencing weird bugs.
It's not even an argument that you're wrong, just that it's not contributing much and people think that other replies should come first.
Zig has had caching bugs/issues/limitations that could be worked around by clearing the cache. (Has had, and more that likely still has, and will have.)
Do you see any major problems when you remove your .zig-cache and start over?
I was searching around for causes and came across the following issues: https://github.com/ziglang/zig/issues/15358 which was moved to https://codeberg.org/ziglang/zig/issues/30193
The following quotes stand out
> zig's caching system is designed explicitly so that garbage collection could happen in one process simultaneously while the cache is being used by another process.
> I just ran WizTree to find out why my disk was full, and the zig cache for one project alone was like 140 GB.
> not only the .zig-cache directory in my projects, but the global zig cache directory which is caching various dependencies: I'm finding each week I have to clear both caches to prevent run-away disk space
Like what's going on? This doesn't seem normal at all. I also read somewhere that zig stores every version of your binary as well? Can you shed some light on why it works like this in zigland?
I could make a bet that as of 2026 still more C++ projects are being started than Rust + Zig combined.
World is much more vast than ShowHN and GitHub would indicate.
This puts much more work on the compiler development side, but it's a great boon for the ecosystem.
To be fair, zig is pre 1.0, but Zig is also already 8 years old. Rust turned 1.0 at ~ 5 years, I think.
After many years of insisting that "dialects" of C++ are a terrible idea, despite the reality that most C++ users have a specific dialect they use - Bjarne Stroustrup has endorsed essentially the same thing but as "profiles" to address safety issues. So for people who think there is a "great language" in there perhaps in C++ 29 or C++ 32 you will be able to find out for yourselves that you're wrong.
There is still this disconnection on how languages under ISO process work in the industry.
It's notable that the projects you mentioned mostly don't need to deal with adversarial user input, while the projects I mentioned do. That's one area that Rust shines in.
- Cranelift applies less optimizations in exchange for faster compilation times, because it was developed to compile WASM (wasmtime), but turns out that is good enough for Rust debug builds.
- Cranelift does not support the wide range of platforms (AFAIK just X86_64 and some ARM targets)
Same for the Metal shading language. C++ adds exactly nothing useful to a shading language over a C dialect that's extended with vector and matrix math types (at least they didn't pick ObjC or Swift though).
Packages do fall behind. We only use a couple, so it's pretty easy to point to an internal fork while we wait for upstream to update or to accept our updates. That'd probably be a pain point if you were using a lot of them.
> Are there cases where packages you may use fall behind the language?
Using third party packages is quite problematic yes. I don't recommend using them too much personally, unless you want to make more work for yourself.
I think one of the more PITA changes necessary to get these projects to 0.15 is removing `usingnamespace`, which I've used to implement a kind of mixin. The projects are all a few thousand LOC and it shouldn't be that much trouble, but enough trouble that none of what I gain from upgrading currently justify doing it. I think that's fine.
I asked him about in a thread a while back: https://news.ycombinator.com/item?id=47206009#47209313
The makers of TigerBeatle also rave about how good Zig is.
Just a degree of success?
Color me extremely sceptical. Surely if you could make javascript fast google would have tried a decade ago....
Surely nobody would use javascript for either yea? The weaknesses of the language are amplified in constrained environments: low certainty, high memory pressure, high startup costs.