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> that engines help a lot with? Like... multiplayer netcode.

Rust (the top 10 most downloaded game ever on Steam) is built with Unity. However they ended up to write their own netcode anyway. Of course Unity isn't known for the best netcode, but how much an engine helps is often overstated. Genshin even bought Unity's source code to customize it.

Unity used to have a pretty good netcode implementation, but then they ripped it out in newer versions and still don't really have a good replacement for it
Interesting. I'm new to this and trying to get a grasp of the situation but there's a ton of noise.

What's wrong with Netcode for GameObjects, and what are the odds I'll regret going with it?

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