Decision trees – the unreasonable power of nested decision rules
https://mlu-explain.github.io/decision-tree/Use the non-thresholded version of that linear classifier output as one additional feature-dimension over which you learn a decision tree. Then wrap this whole thing up as a system of boosted trees (that is, with more short trees added if needed).
One of the reasons why it works so well, is that it plays to their strengths:
(i) Decision trees have a hard time fitting linear functions (they have to stair-step a lot, therefore need many internal nodes) and
(ii) linear functions are terrible where equi-label regions have a recursively partitioned structure.
In the decision tree building process the first cut would usually be on the synthetic linear feature added, which would earn it the linear classifier accuracy right away, leaving the DT algorithm to work on the part where the linear classifier is struggling. This idea is not that different from boosting.
One could also consider different (random) rotations of the data to form a forest of trees build using steps above, but was usually not necessary. Or rotate the axes so that all are orthogonal to the linear classifier learned.
One place were DT struggle is when the features themselves are very (column) sparse, not many places to place the cut.
Could you explain what "equi-label regions having a partitioned structure" mean?
Consider connected regions in the domain that have the same label. Much like countries on a political map. The situation where this has a short description in terms of recursive subdivision of space, is what I am calling a partitioned structure. It's really rather tautological.
This makes me a little concerned -- the use of parameters rich opaque models in Physics.
Ptolemaic system achieved a far better fit of planetary motion (over the Copernican system) because his was a universal approximator. Epicyclic system is a form of Fourier analysis and hence can fit any smooth periodic motion. But the epicycles were not the right thing to use to work out the causal mechanics, in spite of being a better fit empirically.
In Physics we would want to do more than accurate curve fitting.
For better or for worse (usually for better), boosted decision trees work harder to optimize the tree structure for a given problem. Random forests rely on enough trees being good enough.
Ignoring tree split selection, one technique people sometimes do makes the two techniques more related -- in gradient boosting, once the splits are chosen it's a sparse linear algebra problem to optimize the weights/leaves (iterative if your error is not MSE). That step would unify some part of the training between the two model types.
longer answer: Random forests use the average of multiple trees that are trained in a way to reduce the correlation between trees (bagging with modified trees). Boosting trains sequentially, with each classifier working on the resulting residuals so far.
I am assuming that you meant boosted decision trees, sometimes gradient boosted decisions trees, as usually one have boosted decision trees. I think xgboost added boosted RF, and you can boost any supervised model, but it is not usual.
In theory, this means you can 'compile' most neural networks into chains of if-else statements but it's not well understood when this sort of approach works well.
I didn't exactly understood what was meant here, so I went out and read a little. There is an interesting paper called "Neural Networks are Decision Trees" [1]. Thing is, this does not imply a nice mapping of neural networks onto decision trees. The trees that correspond to the neural networks are huge. And I get the idea that the paper is stretching the concept of decision trees a bit.
Also, I still don't know exactly what you mean, so would you care to elaborate a bit? :)
Single Bit Neural Nets Did Not Work - https://fpga.mit.edu/videos/2023/team04/report.pdf
> We originally planned to make and train a neural network with single bit activations, weights, and gradients, but unfortunately the neural network did not train very well. We were left with a peculiar looking CPU that we tried adapting to mine bitcoin and run Brainfuck.
Why "naive"? Because there is no such thing as NumPy or data frames in the Guile ecosystem to my knowledge, and the data representation is therefore probably quite inefficient.
Guile like languages are very well suited for decision trees, because manipulating and operating on trees is it's mother tongue. Only thing that would be a bit more work would be to compile the decision tree into machine code. Then one doesn't have traverse a runtime structure, the former being more efficient.
BTW take a look at Lush, you might like it.
https://news.ycombinator.com/item?id=2406325
If you are looking for vectors and tensors in Guile, there is this
Also I think I did not optimize for memory usage, and my implementation might keep copies of subsets of data points for each branch. I was mostly focused on the algorithm, not that much on data representation.
Another point, that is not really efficiency related, is that data frames come with lots of functionality to handle non-numeric data. If I recall correctly, they have functionality like doing one-hot encoding and such things. My implementation simply assumes all you have is numbers.
There might also be efficiency left on the table in my implementation, because I use the native number types of Guile, which allow for arbitrarily large integers (which one might not need in many cases) and I might even have used fractions, instead of inexact floats.
I guess though, with good, suitable data structures and a bit of reworking the implementation, one could get a production ready thing out of my naive implementation, that is even trivially parallelized and still would have the linear speedup (within some bounds only, probably, because decision trees usually shouldn't be too deep, to avoid overfitting) that my purely functional implementation enables.
Thanks for the links!
Not so convinced about decision trees though (that process one row at a time).
Yeah, unless you had to deal with arbitrarily large integer features, Guile integers would come with a big efficiency hit.
I've long dismissed decision trees because they seem so ham-fisted compared to regression and distance-based clustering techniques but decision trees are undoubtedly very effective.
See more in chapter seven of the Oxford Handbook of Expertise. It's fascinating!
Given that assumption, the nebulous decision making could stem from expert's decisions being more nuanced in the granularity of the surface separating 2 distinct actions. It might be a rough technique, but nonetheless it should be able to lead to some pretty good approximations.
Decision trees predate KD trees by a decade.
Both use recursive partitioning of function domain a fundamental and an old idea.
having 'accessible' content is not only for people with disabilities, it also help with bad color taste.
well, at least bad taste for readable content ;)
Human societies look for actual major correlations and establish classifications. Except with scientific-minded humans, we often also want, to know the why behind the correlations. David Hume got involved w that… https://brainly.com/question/50372476
Let me ask a provocative question. What, ultimately, is the difference between knowledge and bias?