He is trying something different now, to make a hybrid campaign where there’s a lot of one-shots in a broader story arc. It’s structured like missions in an ongoing struggle.
Maybe if you want to do board games, we need more games that scale up and down easily. I’m not a board game person, IDK.
It does reduce the possibility of highly on rails campaigns and instead requires more of a sandbox plan with one page dungeons and stuff. Even so, it seems made to solve this exact problem.
The one thing about D&D is that I know almost everyone there exclusively through the campaign, and 90% of my interactions with them have been in character, which means I actually know very little about their personal lives. We're getting better with this with non-D&D hangs though.