RT64: N64 graphics renderer in emulators and native ports
https://github.com/rt64/rt64Here's a 2022 video that shows it in action
https://www.reddit.com/r/Games/comments/v42611/dario_on_twit...
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> Uses ubershaders to guarantee no stutters due to pipeline compilation.
I may sound way out of the loop here, but... How come this was never a problem for older dx9/dx11/GL games and emulators?
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