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RT64: N64 graphics renderer in emulators and native ports

https://github.com/rt64/rt64
Here's a 2022 video that shows it in action

https://www.reddit.com/r/Games/comments/v42611/dario_on_twit...

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I guess the big test will be running Kaze Emanuar’s code through it.
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> Uses ubershaders to guarantee no stutters due to pipeline compilation.

I may sound way out of the loop here, but... How come this was never a problem for older dx9/dx11/GL games and emulators?

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