I wrote this book so you can spend a boring weekend writing an operating system from scratch. You don’t have to write it in C - you can use your favorite programming language, like Rust or Zig.
I intentionally made it not UNIX-like and kept only the essential parts. Thinking about how the OS differs from Linux or Windows can also be fun. Designing an OS is like creating your own world—you can make it however you like!
BTW, you might notice some paragraphs feel machine-translated because, to some extent, they are. If you have some time to spare, please send me a PR. The content is written in plain Markdown [1].
Hope you enjoy :)
[1] https://github.com/nuta/operating-system-in-1000-lines/tree/...
Or like building your temple so you can talk to God directly
* https://rhodesmill.org/brandon/2012/one-sentence-per-line/
Making video game is also like creating your own world!
And it's order of magnitude less hard than making an OS...
Bonus point, you have a chance to make a living from it!
Also I'm not speaking about making a game engine along with the game.
Having a kernel dev job is different than making your own kernel, speaking on a "world builder" perspective.
MINIX book describes more practical designs, with a more feature-rich implementation. However, UNIX features such fork, brk, and tty are not intuitive for beginners. By writing a toy OS first, readers can compare the toy OS with MINIX, and understand that UNIX-like is just one of many possible designs. That's an important perspective IMO.
Also, readers can actually implement better algorithms described in the MINIX book. It makes the MINIX book more interesting to read.
The Tanenbaum book is great but it is a particle physics textbook compered to this OS cookbook.
Curious, what are the prerequisites for this? Do I have to know about how kernels work? How memory management, protection rings or processes are queued? Some I'd like to definitely learn about.
The book in question is about how to build your own operating system (i.e. a non-Linux) kernel from scratch.
> We'll implement basic context switching, paging, user mode, a command-line shell, a disk device driver, and file read/write operations in C. Sounds like a lot, however, it's only 1,000 lines of code!
I thought the written text was very high quality and didn't show many of the usual tells of a non-native writer. Could you share some details of how you used AI tools to help write it?