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9 hours ago
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on: How I failed to make a game: Raycasting on the GBA
Tangentially related, I've been extremely impressed following 3DSage's work. I've only dipped my toe into GBA programming ("hello world"-level stuff), and the fact that they built a real-time 3D level editor is mind-blowing to me.
https://www.youtube.com/watch?v=msM_oYqUMT0
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