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Shockingly enough it is actually possible to do decent ray casting and much more on the GBA despite the incredibly minimal compute budget.

Joshua Barretto has been working on a GBA port of Super Mario 64 with entire 3D levels, characters, and movements. In my opinion just incredible work:

https://youtu.be/9mUsgJ-HiDM

There was actually a fully 3d platformer released for the system during it's production run, Asterix & Obelix XXL: https://www.youtube.com/watch?v=b0pknb4ghUA
The one that blew my mind as a kid was Need for speed underground:

https://youtu.be/36U2xN-196c?si=T7xSCeKxss_at3S0

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