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I'm not convinced. The flows are a little less convenient right now, but that's basically it.

Ex - I can absolutely get exactly this same rotation feature using open toolchains, they just haven't been nicely consolidated into a pretty package yet.

So to recreate the same thing adobe is doing here I currently have to:

1. Use the 3d-pack in comfy-ui to get stack orbit camera poses for my char (see: https://github.com/MrForExample/ComfyUI-3D-Pack scroll down to stack orbit in the readme)

2. Import those images back into the open source tool manually.

Is it as convenient? Nope - it requires a lot more setup and knowledge.

Is it hard to imagine this getting implemented in open source? Also nope. It's going to happen, it just won't be quite as quick.

Do you know if there is an AI tool to “explode” an image, such as a character, into individual parts for a texture atlas?

See example: https://user-images.githubusercontent.com/9606161/53874756-0...