Gamedev in Lisp. Part 2: Dungeons and Interfaces
https://gitlab.com/lockie/cl-fast-ecs/-/wikis/tutorial-2Bravo, awkravchuk/Andrew :^)
(Crossposted from https://mxjn.me/2024/10/17/1)
I usually build command line Common Lisp apps in SBCL or LispWorks, but I might do the next one in ECL because having builds for both macOS and Linux would be cool, and it would be fun to try something new.
Love it!
As mentioned at the end of the article, the next Lisp Game Jam starts next week on the 25th. Join in here: https://itch.io/jam/autumn-lisp-game-jam-2024
For an even sillier mind bend, I'm using tagbody to be able to directly transcribe some of Knuth's algorithms as I am learning them.
If mindbending isn't relating to its usage, but to its implementation, then I could see, how it could still be a good thing.
But in the meantime since discovering iterate I've barely used `loop`. It just feels so much more lispy and I find myself running to the documentation less often.