The beauty and simplicity of the good old C-style void* in C++
https://giodicanio.com/2026/06/05/how-to-declare-a-c-plus-plus-function-that-takes-a-blob-of-memory/Fair point (although to be honest: 'complexify' feels a bit of an exaggeration here to me), but the answer to this why is simple: document and express intent clearly. The compiler gave you an error first such that you're forced to consider what you're doing. Any seasoned C++ developer seeing this knows what this reinterpret_cast means.
> Wow. With std::span the complexity-meter bumps in the red zone and goes even higher!
Same remark: yes, it's a bit more text to read, but again: to me (and many others I'm guessing) this clearly expresses intent. I also do not find it particularly hard to read. I mean, it's C++, you're likely going to encounter templates at one point or another, except in super specific software perhaps. But no-one also ever argued the C++ learning curve was easy, and trying to make it easier by refusing to use features which were added for good reasons and instead going back to constructs which are the very source of those reasons seems a bit backwards.
> As a nice addition, if you use SAL annotations, the function could be decorated a bit to help code analyzers detecting memory bugs
Some might also say it complexifies and uglifies the code. And in any case makes it non-portable on top of that.
I don't mean dressing up an anonymous pointer, which the author rightly complains about. I mean WHY are you making an API that takes such a pointer to an unknown type to begin with? Whenever you change the structure within that blob, your type checker won't flag that the receiver hasn't been updated to handle it.
Even worse: nothing's stopping you from accidentally passing in the wrong type.
And now you have a SEGV. Or a security hole.
It seems that some people never had taste for good reliable code. Use `void ` and now any error whatsoever is a direct undefined behavior. Moreover `std::span` clearly says that you are not* taking ownership of the memory (even though the language does not check it of course), while `void *` does not.
I understand that people can have many things to say about C++, and I do as well, but `std::span` should have been there decades ago and is such a life saver in these situations. A truly zero-cost abstraction which effectively saves you from a lot of troubles.
Absolutely! I now use it consistently in all new projects where I can afford to mandate C++20. I guess nobody bothered to make a proposal before...
Passing around void pointers is simply not a safe thing to do in C++. You can't do anything with a void pointer, so you're probably going to cast it as something else. Use that type instead, so that your caller knows they need to pass a valid pointer to that type. If the pointer has the wrong alignment then that will result undefined behavior. If you need to support multiple pointer types, use templates.
And, unless there are some really weird circumstances, you actually don't want to access your structures bytewise. Offsets can shift with compiler flags/versions. If you want serialization , please use a serialization library that correctly handles all of the odd cases. These can be quite efficient.
I've only actually had to munge bytes in a class once. Somebody decided that a previously POD class that was passed between processors with different memory spaces needed a virtual function, so I had to overwrite the vtable when I received it to make it valid.
template <typename T>
void DoSomething(T const& data);
or if T* is supposed to point to a tightly packed buffer template <typename T>
void DoSomething(std::span<T> data);
as the author pointed out. I don't see how that is ugly or more complicated than the original void* approach.There is no need to pass the size of T or length of the span, former is just a sizeof(T) away and latter is a data.size(); away.
In fact, a lot of codebases would outright ban the uint8_t* and reinterpret_cast trick the author is complaining about via clang-tidy rules.
The correct solution in a programming language is to have a primitive bit string type (with a length that is a byte multiple) and to have a concise way (e.g. with dedicated symbolic operators) to write a type conversion from any data type to a bit string and a type conversion from a bit string to any data type.
Then the operations that make sense for arbitrary bit strings, e.g. copying, moving, input/output operations (e.g. file read and write), applying Boolean functions, shall have formal parameters of this type.
Much of what I have described here already existed in the language IBM PL/I, more than 60 years ago, except that in it only the conversion towards a bit string was explicit, with the built-in function "bit", while the conversions from bit strings to other data types were done implicitly, upon variable assignment.
Like any kind of array, a bit string must have an associated size, so there should be no need to specify it explicitly as a separate parameter.
To me, that is a feature, not an issue.
If DoSomething works with untyped bytes, it should require a std::span<byte> (or const byte if read only). Incidentally the standard provides a convenient as_bytes(std::span<T>)->std::span<byte>; There isn't an as convenient helper to convert a singular object to a span of bytes, but it is easy to write.
As to why one should use span, is that a) it helps making sure that the size travels together with the pointer for some additional safety, b) it is more convenient to work with byte ranges than void ptrs (which do not support pointer math), c) helps a bit communicating intent: in C++ void* are used more often for type erasure than for byte related things.
would be something like
template <typename T> void DoSomething (const T& ref) or void DoSomething(const T& ref, size_t numBytes) or C++20-y void DoSomething (const auto& ref)
If the class you're passing in already qualifies a size like member fn, template<typename T> requires requires(T t){ t.size(); } void DoSomething(const T& x){ ... x.size(); }
> void DoSomething(const uint8_t* p, size_t numBytes)
This is awful you lose type info irreversibly.
> template <typename T> void DoSomething(std::span<T> data)
You can do this but the above examples work just as well.
> Or maybe something even more complicated, like this?
template <typename T, std::size_t N> void DoSomething(std::span<T, N> data)
// Or this? template <typename T, std::size_t N> void DoSomething(std::span<const T, N> data)
This is more explicit, not more complicated...
> In this way, we still keep the clarity and simplicity of the function invocation: > DoSomething(&data, sizeof(data));
Stripping types is not a good idea, especially because you'll run into object lifetime issues _REALLY QUICKLY_. You need to guarantee that the object is trivially copyable.
> "Now, suppose that you want to pass to this function a custom structure, like this:"
You would create another function that actually works based off that structure, rather than using your first function which operates on a set of bytes in memory. That way it's readable, like they want, and type-safe
> BTW: As a nice addition, if you use SAL annotations
> Windows C++ Programming
Not everyone will see the irony, but the Windows user-mode application and library suite and the kernel now very heavily rely on the safety mechanisms of C++ that the author calls 'complex', 'uglif[ied]', and has 'los[t] the taste for good readable code'. I'm of course referring to the Windows Implementation Library: https://github.com/microsoft/wil This is explicitly an effort from MS WinDev to make Windows C++ code safer. User-mode applications writing native Windows code can and absolutely should use it, too.
Any time I see `void*` in C++ I ring-fence it as a C-ism and make sure I `reinterpret_cast`. For me, a bag of bytes is `std::span<std::byte>`. void* is a memory location with no provenance, no ownership, no size information, nothing. Do I even know if it is this program's memory, or some shared memory construct, or maybe even a pointer into GPU memory? No for all.
C likes to play fast and loose and its proponents call it 'beautiful and simple', I call it a segfault/use-after-free/double-free waiting to happen.
Would anyone argue yes?
Yes.
Dynamic languages can handle this with reflection, but with void* you can only pray nobody makes the mistake..
… Is why I picked my name.
In other words, don't do this. C++17 introduced has_unique_object_representations type trait which tells whether it is safe to do this to a given type. It is pretty much always false.
Exactly, one should avoid unnecessarily erasing pointer target types. Luckily, C++ gives much better tools for that than C. This should have been a tem—
> Use some safe explicit type like uint8_t, which clearly represents an 8-bit byte!”
Sigh. Out of the frying pan, into the fire.
All cpp alternatives are more wordy.
I wonder how this conversation wound go if the was an as terse, but also typesafe cpp alternative.
Along with padding bytes.
> Why should people complexify and uglify their C++ code with the uint8_t pointer (or std::byte), when void* works just fine??
That was the intention of reinterpret_cast - make ugly code look ugly.
Isn't there a way to make this an alias anyways?
That said I don’t have much against the use of void* or even char* here. If it works in C, it works in C++ just fine. std::span is not the right tool for this.
However, the antithesis is also correct that there exist better solutions to solve the issues.
Both premises hold true.
I have an extensive assembler coding background on 6510, M68000, and i486. I had a very hard time accepting that something could be solved faster and more stable in a higher order language while the downside is more memory, more CPU etc.
More and more it turns out that programming languages are something accidentally read by machines and written by humans, even though this premise got destroyed lately by AI.
However, what I love about C++ is, that it has a basic canon of commands that can be used to build nearly everything while looking extremely ugly and hard to grasp if you don't read very slowly and accurately - so it is a very error prone and dangerous thing that rightfully got substituted by better constructs that allow for better distinctions as well as usage.
I could do everything in assembler (Hey Python users: you know that in the end everything ends up as machine code, don't you?) but it takes 100x times longer and is constantly reinventing the wheel.
Have you ever started to get into the intricacies of bit signs? No? Well, you should definitely, and to this day it gave me a lasting impression when I started wrapping my head around it, when I was 10 to 11 years old hacking my way into the world of assembler programming on C128.
You don't want to take every concept into consideration. You don't want to take interoperability into consideration. All the time!
You want to focus on the problem to solve, not the implications of the implementations all the time.
I am having such a blast very often using Python since it just works with much cognitive distraction about which language construct to use in order to get the machine doing what you want. It is so capable, enable it, to simply ensure within boundaries that the compiler uses the best decision given the context, which is up to analysis.
That's why I stopped using C++ or more precisely stopped any attempts and trying to be smart or fancy. I got to re-read and maintain the code month to years later and history showed, I don't marvel at how magic the line works and brutally smart I was at the time, but simply hate me for obscuring something in a line, that could be well understood if I had used 10 lines, while the compiler gives a damn anyway.
C++ is still necessary but every discussion to this day is about the point you made: every digit counts - and also which position, context etc. You got to be very prolific in order to put into a line what other put into 10.
Is it worth it? No.
In early days it was the correct decision. Memory was sparse, CPU power slow, and the language was small compared to today.
The last time I felt comfortable with a "assembler kind feeling" was with JavaScript before ES6. Peak jQuery level, with the most coolest concept only JavaScript has: Function.prototype.toString()
John Resig will have his place in my programming heroes olymp, who revealed this secret for me, and it opened my eyes for the beauty of higher order languages.
I admire C++, but so do I Python.
But I hope I won't have to ever use C++ again.
> Some good old habit from C can still be positively used in C++, like the void* pointer and the size parameters.
That's garbage.
There is a clear interest of passing both size AND pointer in a single parameter like `std::span<std::byte>: It bind both value together and guarantee that you do not mess with the size of your buffer.
Pass "data" and "size" parameters through a chain of 5 function calls and there is a non-null probability that you passed "other_size" instead of "size" somewhere. This pattern happens everywhere in old C codebase and has been the source of countless security vulnerabilities and random buffer overflows for decades.
All modern languages (including freaking minimalist Golang) have now a "slice/span" concept built in.
It is not just to annoy programmers (and allow them to complain about 'complexity' in blog posts) but because it is a major improvement in term of memory safety and in term of reducing user errors.
> It seems that some people are really losing the taste for good readable code.
If 'span<std::byte>' or 'span<char>' are unreadable for you. The problem is not span, the problem is you.
These are concepts that has been existing for decades in almost all modern programming languages.
Even in conservative C++, it exists since 2014 in the GSL, in Qt and in boost.
And the interface is no different from vector...no excuse here... It is itself the most basic data-structure in C++.
> Why should people complexify and uglify their C++ code with the uint8_t pointer (or std::byte), when void* works just fine??
Sure. Let's extend the logic: I do propose also to replace all typed arguments with a void* pointer.
Because after all: 'It will just works fine' right ?
Type-safety and clear interface are overrated, we could all use only bytes and remove interface all together to get a closer experience of Fortran 77.
/irony
> Or maybe something even more complicated, like this? > template <typename T, std::size_t N> void DoSomething(std::span<T, N> data)
First that is non-sense.
If you want to pass a mutable buffer of byte, the correct signature is:
``void DoSomething(std::span<std::byte> data)``
There is no need for template signature here. You are making things up.
Second, there is also no need for the N parameter
``span<Type,N>`` is only used when enforcing a buffer with its size known at compile time is desirable. It can be for vectorization (e.g buffer is a multiple of the SIMD line) or to make it explicit in the interface (e.g for bloc cipher for instance)
> states that the pointer points to input read-only memory (_In_reads_)
You do that by using `std::span<const std::byte>` in any C++ codebase.
The fact he brags about that as "an advantage" for separated parameter passing just show currently how little is known here.
> My Pluralsight Courses
The kind of C++ code proposed in this blog post would be straight be refused in any PR in almost any serious organization with a proper review process.
So bragging about it on a blog while proposing some C++ teaching is audacious to say the least.
> To finish on that.
The sad thing is that there would be very valid criticism on `std::span<std::byte>`:
- Span does not do boundary check on access by default. Which is a bad design decision in 2026.
- It has an impact on compilation time due to the header inclusion
- std::byte is annoying to work with because it is a hack around an enum instead of a proper C++ builtin type.
But the blog post misses all these points entirely and sticks to complaining about 'Old C being better' the same way your family Grand-Uncle still brags about 'lead gasoline being better' for his 70s Pontiac.